Showing posts with label extra stuff. Show all posts
Showing posts with label extra stuff. Show all posts

Monday, March 1, 2010

Storyboarding for Games

Paul Culp wrote up a blog piece about the importance of storyboarding in game development.  At first, I thought this kind of approach would only work in cutscenes or scripted events, but I soon realized that storyboarding would work for the most mundane animations, like performing a kick, or walking, since the storyboards will go to the programmers, who may have no idea what a double-jump is, let alone does.